using UnityEngine;

public class SPR_YSorting : MonoBehaviour
{
	public SpriteRenderer SPR;

	public string AbovePlayer = "High";

	public string BelowPlayer = "Default";

	[Space(10f)]
	[Header("Sort by Y position (basically its like negative y pos * 6 rounded)")]
	public bool AutomaticRealtimeSorting;

	public int YOffset;

	private void Start()
	{
	}

	private void Update()
	{
		if (!AutomaticRealtimeSorting)
		{
			if (PlayerManager.Instance.transform.position.y > base.transform.position.y)
			{
				SPR.sortingLayerName = AbovePlayer;
			}
			else
			{
				SPR.sortingLayerName = BelowPlayer;
			}
		}
		else
		{
			SPR.sortingOrder = Mathf.RoundToInt((0f - SPR.transform.position.y) * 6f) + YOffset;
		}
	}
}
